Sickeningly Sweet Jam Simulator

What is it?
Sickeningly Sweet Jam Simulator is a Game Production II class project. Over the course of a semester, I worked with a team of 9 to create a 3D walking sim about getting a good review before your jam store goes out of business. You'll use a variety of ingredients to make the perfect jam for every customer.
What's my role?
As Lead Designer of SSJS, I delegated tasks to my team, communicated with our producer and other team leads, held our team's decisions to our pillars, and presented our progress to our professor. I led meetings with the design team where we reviewed tasks and gave each other immediate feedback on our work.
In addition to playtesting the game myself, I found playtesters, led playtesting sessions, gathered and analyzed data, and made decisions on what to improve on in the next milestone.
I spent a good deal of time in engine iterating on the level layout. I worked on shrinking the kitchen to be quick to move through and putting ingredients in places that lead players to make interesting choices.
The project was an opportunity to learn from another producer. I walked away with new tools to use in my future projects.
Tools Used
+ Unity + GitHub + Jira + Excel + Miro
Skills Improved
+ Team work + Communication + Documentation + Task delegation
+ Giving and receiving feedback + QA testing + Public speaking + Leadership
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